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About me

I was introduced to 3D design through a modeling class. I was in seventh grade when I first started using Autodesk Inventor for school. I found myself excelling in the class, finishing a half semester earlier than my peers. I did not realized how I could use this skill as a tool until a few years later. 

I used to play a game on Roblox called "Theme Park Tycoon 2" by Den_S. This game jumpstarted my love for building and sparked my creativity. My newest project which I coined the name "ZeitPark" proved too demanding for the game and I couldn't help but want more for it. I was restricted by the tools I was given and felt the need to move on. Roblox Studio was where I would make the second iteration of the park.

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As I continued development on my passion project, I needed to get more complex shapes to complete my builds. I remembered 3D modeling in Autodesk programs to be a useful skill and I started incorporating custom-modeled assets into my creations.

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As time passed, my skills grew and I began doing work for friends and then games. This lead me to see the possibilities of pursuing development as a career with dreams to enter the world of themed entertainment someday.

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Having developed for dozens of experiences, and now having created hundreds of models and textures, I still believe there is always room for improvement, and learning lessons today can help to create a better tomorrow.

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